The Dragon Valley contains a refinery that must be secured. In addition to the fields themselves, there are industrial areas, farms, and a built-up village that offers urban combat. The Daqing Oil Fields are a strategically vital resource asset. In addition to the plant itself, this map features a construction site and a shoreline, complete with docks and beaches. ![]() The Dalian Plant is a strategically critical nuclear power plant. Look for procedurally generated maps/dungeons, in unity.Here you can find information on all the official Battlefield 2 maps.Įach map comes in three different versions scaled for 16, 32 or 64 players.īelow you can find 3 images for each map, showing how each map varies depending on the amount of players. Try that "generate the map in game from some basic sprites", good luck with that idea, and see how it pans out. So do that "come up with a pre-made image of the battlefield in another graphics program and slap that down as the background" and see how it goes. Most of the times people dont have answers to -your- questions because there are infinite ways to solve them, and the best way is your own way. When you have doubts in unity, use the trial and error method. There are assets also to help you with ai state management, but i'd read some more and give a few things a try before digging any deeper. Pathfinding is generally done with 'navmesh', there is navmesh2d on the asset store also, and you could always get Resolution independence is a huge topic, you have to read more about the camera(size, etc) and unit to pixels.Įven if the image is distorted it wont affect the programing done to the game, so the paths will work. Thanks in advance and excited to finally dive into Unity.Īre you talking about minimaps? If so, generally one way to find out how to implement something is to buy an asset that has it and study what they did. I don't mind if you guys just throw me over to some other posts or tutorials, but just haven't been able to find anything on my own yet to get me off on the right foot. Which of those would be better suited to this setup, and scalable out to further maps down the line?
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